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Old Jul 17, 2009, 11:02 PM // 23:02   #21
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Quote:
Originally Posted by Kain Fz View Post
Imaged Burden is bad for PvE. Especially when you have Tryptophan Signet, which anyone can use.

Arcane Conundrum is a good skill though. I can't doubt that.

Spirit Shackles isn't needed outside of farming though

And Clumsiness is also a good skill, but the problem is it's one of the ONLY good mesmer skills

Inspired Hex really isn't a widely used skill outside of removing monster hexes, in which, secondary mesmers use it just as well

Power Spike, again, is merely just one of many interrupts. Good skill. But it's just an extra skill for a mesmer to bring in the role of playing a hybrid of utilities

Sympathetic Visage is a poor argument though. It only affects foes attacking you, who're next to you, and it's never used outside of farming. E-denial in pve also sucks

Ether Feast is a self heal, a decent one, true, but it doesn't make a class good just because it has a self heal

Energy Burn was good, but it was nerfed a bit. And its recharge kind of holds back its potential. And it sucks for e-denial in pve

Accumulated Pain might have use for pvp in a spike, but it's useless in PvE and my warrior, paragon, and all my other characters, get deep wound conditions for almost free. Again, not worth it.

Diversion is not good for PvE but might have uses against even Arachni. Still, it fails for general PvE, and it isn't much utility on things that die in a few seconds. But outside of bosses that use normal skills, who're easy anyways, this is a pretty poor skill for general pve.

Physical Resistance is a stance and it also has the downfall of leaving you weak to elemental damage, which is just as common as physical. It's best not to waste your skill slot on it, sometimes.
LOL - I mentioned ONE skill as an example for each of the things I mentioned available to a Mesmer. Sadly, you don't even comprehend the potential for many of those skills. Learn how to play a Mesmer before trying to change skills for them to use.

Your idea has HUGE potential for abuse as an overpowered skill. Ranged AoE knockdown is a serious issue. Even the closest to what you suggest only knocks down 1 target (Signet of Judgement). All other AoE knockdows have significant drawbacks. Earthquake has a long recharge and casting time as well as exhaustion. Earth Shaker costs a lot of adrenaline and yet does no damage. None Shall Pass has a long recharge and requires targets to be moving. Spike Trap and Tripwire are easily interrupted and require the targets to be in a small, specific area. There are a few others, but they all have similar issues that prevent them from being overpowered.

AoE knockdown has SERIOUS balance issues and should not be an easy thing to do. New skills are hardly needed at this point in the game, and making overpowered skills is an even worse idea.
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Old Jul 17, 2009, 11:28 PM // 23:28   #22
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Originally Posted by Kain Fz View Post
In PvE, things blow up in seconds. Unless you're interrupting that HM boss' Meteor, interrupts aren't needed all too much because an efficient and smart team already has things dead.
As for anti-melee, does anyone actually ever use ineptude since it was nerfed hundreds of times?
Outside of clumsiness and wandering eye, you only have the sub-par empathy, which is good, but not good enough.
You also have Fragility, which I admit, I love, but it's still just a single skill.
You answered my question. Thanks. I'm smiling inside.
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